Helping Olive is a text adventure in which you help Olive navigate a tricky workplace situation.

You have 4 coworkers, each interested in Olive and willing to do whatever it takes if they become interested enough...

Avoid letting them ask Olive out, as that causes a severe confidence drop!

Once Olive's confidence is high enough, she will get a new job.

  • With the buttons on the bottom, you are able to choose how Olive will behave the next day.
  • Balance gaining confidence with avoiding interest from coworkers
  • The confidence bar on the right shows your progress
  • The interest bars display the ever-increasing interest of Olive's coworkers! They may not always be precise... Olive is estimating after all

Be aware that some coworkers may be intrigued by Olive's rejections, while others may get the hint.


Made for Mini Jam 174: Defense

Comments

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Pretty challenging, It took me a few tries to get my first win. It feels like it takes a run to figure out what the options mean and what the goal is. 

I get the impression that the logic going on is pretty intersting under the hood... Or it has some rng that you are free to interpret as your strategies working, which if so still works to a similar effect. The game can feel unfair though sometimes in that it seems like you can't effect their stats. 

The interest bar is a bit misleading in the sense that as far as I can tell, it seems like things get pretty hopeless at anything past like one third interest.

I appreciate a story that draws on personal expression, but I'm not sold that there is a meaningful character change. The character seems to start and end in a positon where they are at the whim of the (dystopian) setting they find themselves in.

I think you could tell a similar story mechanically and thematically with a focus on character improvement in a way that those improvements solve their problems in a more permanent, personally empowering way.

Very interesting mechanic, thanks for sharing this game.

(+1)

Thanks for playing and your detailed comment!

Tbh i was a bit lost on how to make a tutorial and settled on a test run prob being necessary

Theres a lot of rng ofc xD but id like to believe some logic too

The interest bar getting hopeless thing is mostly true, but you can get their interest quite a bit down again if you change your settings to reflect their character (mainly if they will be intrigued by you rejecting them  or if they are intrigued by acceptance. Since they will gift quite a lot at that stage that can have a huge effect, at least in my playthroughs

The character improvement is definitely a good point! That might be really interesting to explore, at this scope (with the limited time) i designed it to be hopeless, that the good ending is just olive living to see the same cycle start over again (which is how one often may feel when trying to help friends with their problems xD)

Thanks for all your feedback!!!

Nice concept and storyline.

Really enjoyed the concept, it would definitely be cool to see it evolve into a full game with more depth in the future